Component System
Last Updated: May 19, 2025
This document provides a concise overview of the component architecture in the Typus Development Framework.
Introduction
The component system in Typus is built on Vue 3's Composition API and follows a hierarchical organization that promotes reusability, maintainability, and consistency across the application.
Component Hierarchy
Component Types
Base Components
Foundational building blocks with minimal dependencies:
- Buttons, inputs, selectors
- Typography elements
- Icons and basic layout primitives
- Form controls
UI Components
Higher-level components built from base components:
- Forms and form groups
- Cards and panels
- Navigation elements
- Modals and dialogs
- Data visualization components
Layout Components
Components that define page structure:
- Page layouts
- Grid systems
- Sidebars and navigation bars
- Headers and footers
System Components
Internal framework components:
- Error boundaries
- Loading indicators
- Authentication guards
- Route transitions
DSX Components
Components used by the DSX system:
- Dynamic renderers
- Block containers
- Context providers
- Configuration interpreters
Component Design Principles
- Composition over inheritance
- Props for configuration
- Events for communication
- Slots for content distribution
- Composables for shared logic
Component Features
Automatic Registration
Components can be automatically registered based on naming conventions and directory structure.
Theming Support
Components automatically adapt to the current theme through the theming system.
Accessibility
Built-in accessibility features ensure components are usable by everyone.
Responsive Design
Components are designed to work across different screen sizes and devices.
Best Practices
- Keep components focused on a single responsibility
- Use props for configuration, not for data passing
- Leverage slots for flexible content composition
- Extract reusable logic into composables
- Document component APIs with clear prop definitions
Conclusion
The component system in Typus provides a structured approach to UI development, with clear separation of concerns and a focus on reusability. By following the component hierarchy and design principles, developers can create consistent, maintainable user interfaces.